Druids are some of the most versatile casters in the world. With a variety of spells at their disposal, they can handle any situation that comes their way. Today we’re going to take a look at some of the most popular Druid Spells.
Druid Spells Overview
When most people think of druids, they imagine someone who can speak with animals and has a deep connection to nature. While this is certainly true, druids are also powerful spellcasters. In this blog post, we’ll take a look at some of the most common druid spells and what they can be used for.
Hit Points
Hit Dice: 1d8 per druid level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per druid level after 1st.
Starting Proficiencies
In addition to any Proficiencies you may have based on your race or background, you are proficient with the following items.
Armor: Medium Armor, Light Armor, Shields (druids will not wear armor or use Shields made of metal)
Weapons: daggers, darts, clubs, javelins, quarterstaffs, maces, scimitars, sickles, slings, spears
Tools: Herbalism kit
Saving Throws: Intelligence, Wisdom
Skills: Choose two from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival
You’re familiar with Druidic, the druids’ secret language. You can communicate in the language and leave concealed messages. You and anyone who is fluent in this language will immediately recognise such a Message. Others can detect the message’s presence with a DC 15 Wisdom (Perception) check, but they can’t understand it without the use of magic.
Circle of the Druid Spells
The Circle of the Land is made up of mystics and sages who, through a wide oral tradition, preserve old knowledge and traditions. These druids gather in a holy tree or standing stone circles to whisper primeval secrets in Druidic. The wisest members of the circle serve as High Priests of communities that follow the Old Faith and as advisors to their rulers. Your magic is inspired by the land where you were inducted into the circle’s mystery ceremonies as a member of this circle.
You learn one additional druid cantrip of your choice when you choose this circle at 2nd Level.
You can replenish some of your magical energy by sitting in meditation and communing with Nature starting at 2nd Level. During a Short Rest, you might choose to restore expended Spell Slots. The aggregate level of the Spell Slots must be equal to or less than half your druid level (rounded up), and none of the slots can be higher than 6th level. You won’t be able to use this function again until you’ve completed a Long Rest.
When you’re a 4th-level druid, for example, you can reclaim up to two levels’ worth of Spell Slots. Either a 2nd-level slot or two 1st-level slots can be reclaimed.
You have the capacity to cast some Spells thanks to your Mystical Connection to the Land. You acquire access to circle Spells linked to the land where you became a druid at 3rd, 5th, 7th, and 9th level.
Select a land—Arctic, coast, Desert, Forest, Grassland, Mountain, or Swamp—and study the list of Spells linked with it.
You always have a circle spell prepared once you obtain access to it, and it doesn’t count against the amount of Spells you can prepare each day. Even if you obtain access to a spell that isn’t on the druid spell list, it is still a druid spell for you.
The Gods and Druids
Some druids worship the natural forces themselves, but the majority of druids worship one of the many Nature deities venerated throughout the multiverse (the lists of gods in Pantheons include many such deities). The worship of these deities is frequently seen as a more ancient tradition than clergy’ and urbanized peoples’ faiths.
How many druid spells are there in 5E?
In addition to preparing six spells, the Druid can decide to cast only one spell with all spell slots available.
Can druids use any spell?
In general, you have access to all druid spells. Land druids, however, have circle spells, which may or may not be from druid spell lists, already prepared.